MobileViews Blog

MobileViews retro-podcast Jan. 23, 2009 discussion with the original Google Earth for iOS developers

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This podcast was recorded way back on Jan. 23, 2009 (16 years ago) with the original Google Earth for iPhone developer team: my old friend (the late) Mike Morton, David Oster, and (product manager) Peter Burch along with Google spokesperson Aaron Stein. Although the iPhone was launched on June 29, 2007, the iPhone app store was not launched a year later on July 10, 2008. So, iPhone apps had only been available for 6 months when we recorded this podcast. I’m taking advantage of the relatively new Adobe Podcast (V2) audio enhancement and audiogram creation features to re-post this podcast as, I think, one of some historical interest. I also used Google Gemini to write a summary of the podcast as well as a more detailed bullet point discussion list for the blog on MobileViews.com.

SUMMARY
In this podcast recorded on Jan. 23, 2009, , the developers of Google Earth for iPhone discussed the creation and features of the mobile application. The team, including iPhone engineers Mike Morton and David Oster, shared insights into the development process. With extensive Macintosh experience, they found the iPhone SDK surprisingly similar to OS X programming, which provided a significant advantage. A long-held dream for the Google Earth team was to enable users to “hold the earth in your hand,” a vision only recently made possible by technological advancements.

The developers addressed the challenge of optimizing Google Earth for the iPhone’s smaller screen and less powerful CPU. They emphasized streamlining the application by “trimming out some of the fat” accumulated in the desktop version and leveraging years of OpenGL tuning. A key focus was on creating a user-friendly interface that prioritized data display over decorative elements, influenced by Edward Tufte’s principles. The touch interface of the iPhone presented a unique opportunity to create a more intuitive way of interacting with the Earth, leading to the development of custom gesture analysis. Looking ahead, the team plans to continue developing Google Earth for iPhone, adding new features that cater to both existing desktop functionalities and mobile-specific contexts.

DETAILED DISCUSSION SUMMARY

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